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A theory of fun for game design / by Raph Koster.

Record details

  • ISBN: 1932111972
  • ISBN: 9781932111972
  • Physical Description: x, 244 p. : il. ; 19 x 24 cm.
  • Publisher: Scottsdale, AZ : Paraglyph Press, c2005.
Subject: Computer games > Design.
Computer games > Social aspects.
Jeux d'ordinateur > Conception.
Jeux d'ordinateur > Aspect social.

Available copies

  • 1 of 1 copy available at IPICYT.

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  • 0 current holds with 1 total copy.
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Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
Biblioteca Ipicyt QA76.76.C672K6 T4 2005 LCI00530 Coleccion General Available -

Foreword by Will Wright. viii
Prologue: My Grandfather. x
Chapter One: Why Write This Book?. 2
Chapter Two: How the Brain Works. 12
Chapter Three: What Games Are. 34
Chapter Four: What Games Teach Us. 48
Chapter Five: What Games Aren't. 80
Chapter Six: Different Fun For Different Folks. 100
Chapter Seven: The Problem with Learning. 110
Chapter Eight: The Problem with People. 128
Chapter Nine: Games in Context. 140
Chapter Ten: The Ethics of Entertainment. 160
Chapter Eleven: Where Games Should Go. 172
Chapter Twelve: Taking Their Rightful Place. 184
Epilogue: Fun Matters, Grandpa. 200
Notes. 224

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