A theory of fun for game design / by Raph Koster.
Record details
- ISBN: 1932111972
- ISBN: 9781932111972
- Physical Description: x, 244 p. : il. ; 19 x 24 cm.
- Publisher: Scottsdale, AZ : Paraglyph Press, c2005.
Search for related items by subject
| Subject: | Computer games > Design. Computer games > Social aspects. Jeux d'ordinateur > Conception. Jeux d'ordinateur > Aspect social. |
Available copies
- 1 of 1 copy available at IPICYT.
Holds
- 0 current holds with 1 total copy.
Show Only Available Copies
| Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
|---|---|---|---|---|---|
| Biblioteca Ipicyt | QA76.76.C672K6 T4 2005 | LCI00530 | Coleccion General | Available | - |
| Foreword by Will Wright. | viii | |
| Prologue: My Grandfather. | x | |
| Chapter One: Why Write This Book?. | 2 | |
| Chapter Two: How the Brain Works. | 12 | |
| Chapter Three: What Games Are. | 34 | |
| Chapter Four: What Games Teach Us. | 48 | |
| Chapter Five: What Games Aren't. | 80 | |
| Chapter Six: Different Fun For Different Folks. | 100 | |
| Chapter Seven: The Problem with Learning. | 110 | |
| Chapter Eight: The Problem with People. | 128 | |
| Chapter Nine: Games in Context. | 140 | |
| Chapter Ten: The Ethics of Entertainment. | 160 | |
| Chapter Eleven: Where Games Should Go. | 172 | |
| Chapter Twelve: Taking Their Rightful Place. | 184 | |
| Epilogue: Fun Matters, Grandpa. | 200 | |
| Notes. | 224 |